In this series of tips, we’ve been taking a closer look at some of the new Android features and tools announced at this year’s Google I/O.
In this post, we’re going to be focusing on Android Wear.
Google has been providing Android Wear UI components via a dedicated Wearable Support Library for a while now, but this is all about to change!
At this year’s event, Google announced that the various components that make up the Wearable Support Library are going to be deprecated, merged, or migrated into the Android Support Library. In this article, we’ll be taking a look at which components are going to be merged, moved and removed, and how you can start using the Android Support Library’s new Wear module today.
We’ll also be looking at some new tools that are designed to make it easier to work with Android Wear’s Complications API.
New Android Wear UI Library
At this year’s Google I/O, the Android Wear team announced that the bulk of the Wearable Support Library is moving to the Android Support Library. The Wear-specific components will form the basis of a new support-wear module, similar to other modules in the Android Support Library, such as support-recylerview
and support-design
.
According to the Android Wear sessions at Google I/O, we can expect this new Wear module to graduate out of beta at the same time as Android O officially launches.
However, not all components from the Wearable Support Library will be making the move to the Android Support Library. Google also announced that some components from the Wearable Support Library will be:
-
Merged. Components that are applicable to both wearable and handheld devices will be merged into either the Android framework or more generic support modules. Components that are due to be merged include
CircledImageView
,DelayedConfirmationView
, andActionButton
. -
Deprecated. Google is going to deprecate the Android Wear UI components associated with design patterns that haven’t proven popular with Android Wear users. Specifically, Google will remove the two-dimensional spatial model that allowed Android Wear users to move horizontally and vertically, and will replace it with a vertical
LinearLayout
. All of the classes associated with the two-dimensional spatial model will be deprecated, includingGridViewPager
, action buttons, and action layouts.
Although this migration is an ongoing process, Google has already integrated some Android Wear components into version 26.0.0 Beta1 of the Android Support Library.
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BoxInsetLayout
: This is a screen shape-awareFrameLayout
that can help you design a single layout that works for both square and round watch faces. When your layout is displayed on a round screen, aBoxInsetLayout
will box all its children into an imaginary square in the center of the circular screen. You can specify how your UI elements will be positioned in this center square, using thelayout_box
attribute. When your app is displayed on a square screen, Android ignores thelayout_box
attribute and uses a window inset of zero, so your views will be positioned as though they’re inside a regularFrameLayout
. -
SwipeDismissFrameLayout
: This is a layout that you can use to implement custom interactions for yourView
s and fragments. You’ll generally useSwipeDismissFrameLayout
to enable users to dismiss views and fragments by swiping onscreen, essentially replicating the functionality of the Back button found on Android smartphones and tablets. -
WearableRecyclerView
: This is a Wearable-specific implementation ofRecyclerView
that helps you design more effective layouts for round displays. TheWearableRecyclerView
makes more effective use of the curvature of a round screen, and is typically used for implementing curved lists.WearableRecyclerView
also gives you the option to use circular scrolling gestures in your app, via itssetCircularScrollingGestureEnabled()
method.
Adding the New Android Wear Module
To start using the new Android Wear module, you’ll need to have Android Support Library 26.0.0 Beta1 installed—which leads us on to another Google I/O announcement.
At this year’s event, Google announced that it would be distributing all upcoming versions of the Android Support Library (26.0.0 Beta1 and higher) via the Google Maven repository only.
Downloading the Android Support Library from this repository simply requires you to add the Google Maven Repository to your build.gradle file:
repositories { maven { url 'https://maven.google.com' } jcenter() }
You can then set up your compile dependencies as usual, so open your wearable module’s build.gradle file and add the Wear library as a project dependency:
dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) //Add the following// compile 'com.android.support:wear:26.0.0-beta1'
To add a component from the Android Wear UI library to your UI, simply open the layout resource file and make sure you use the new, fully-qualified package name. Essentially, this means replacing android.support.wearable.view
with android.support.wear.widget
. For example, here I’m using the BoxInsetLayout
class from the Android Support Library:
To import this class into your Java file, you just need to use the same name, so the old:
import android.support.wearable.view.BoxInsetLayout;
Becomes the new:
import android.support.wear.widget.BoxInsetLayout;
Easier Integration With the Complications API
Android Wear users can choose from a huge variety of styles of watch faces, and although the Complications API does give watch faces complete control over how they draw this data, this flexibility can make it difficult to add complications support to your watch faces.
At this year’s Google I/O, the Android Wear team introduced some additions that should make it easier to work with the Complication API.
ComplicationDrawable
ComplicationDrawable
is a new solution that promises to handle all of your complication’s styling and layout for you.
If you create a ComplicationDrawable
but don’t set any style parameters, then you’ll get a default look, but you can also use the ComplicationDrawable
to style every part of your complication, including its background colour, corner radius, and border.
If your project targets API 24 or higher, then you can define a ComplicationDrawable
object by creating a dedicated layout resource file in your project’s /res/drawable folder.
Open your XML file, and then create a ComplicationDrawable
using the following tags:
Note that attributes defined at the top level apply to both standard and ambient modes, unless you specifically override these attributes in the file’s
section.
You then need to pass the complication data to your drawable:
@Override public void onComplicationDataUpdate(int id, ComplicationData data) { myComplicationDrawable.setComplicationData(data); }
And finally, draw your complication by calling setBounds
on your drawable:
@Override public void onDraw(Canvas canvas, Rect bounds) { if(haveChanged(bounds)) { myComplicationDrawable.setBounds( complicationBoundsWithin(bounds)); } //Call draw on the ComplicationDrawable// myComplicationDrawable.draw(canvas, currentTimeMillis); ... ... ... }
TextRenderer
Most complications include some form of text, and TextRenderer
is a new class that makes a number of small but powerful adjustments to the way complication text is drawn on the canvas.
You can use TextRenderer
to specify the bounds that your complication text has to work with, and TextRenderer
will then resize the text or arrange it over several lines, in order to fit this area. In addition, when the screen enters Android Wear’s “always on” ambient mode, TextRenderer
adjusts your text by hiding characters and styling that are not suitable for this mode.
To take advantage of this new class, you need to create a TextRenderer
when you initialize your watch face, and then pass it the TextPaint
you want to use, which defines style attributes such as the font and text colour:
@Override public void onCreate(SurfaceHolder holder) { ... ... ... myTextRenderer = new TextRenderer(); myTextRenderer.setPaint(myTextPaint(TextPaint);
You need to create a TextRenderer
for each field, so you’ll also need to create a TextRenderer
for your title text:
myTitleRenderer = new TextRenderer(); myTitleRenderer.setPaint(myTitlePaint); ... ... ... }
When it’s time to draw, you’ll need to set the text on the renderer by calling setText
, and then retrieve the text by calling getText
:
public void onDraw(Canvas canvas, Rect bounds) { ... ... ... myTextRenderer.setText(myComplicationText.getText( Context, data.getShortText(), currentTimeMillis)); myTextRenderer.draw(canvas, bounds); ... ... ... }
Note that many complications are time-dependent, which is why currentTimeMillis
is included in the above code snippet.
Conclusion
In this article, we looked at how to add the new Android Wear UI Library to your project, and how you can start working with a number of components from this library today. We also examined two components that promise to make integrating with Android Wear’s Complications API much easier than it’s previously been.
In the next instalment, we’ll be getting a preview of the up-and-coming features in Android 3.0, by exploring the latest Android Studio Canary build.
In the meantime, check out some of our other tutorials and our video courses on Android app development!
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AndroidCreate a Voice-Controlled Android App
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Android SDKServerless Apps With Firebase Cloud Functions
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Android SDKReactive Programming Operators in RxJava 2